RULES

Welcome on Dunkest, the NBA Fantasy Basketball game based on the National Basketball Association (NBA)!

You can play Fantasy Basketball throughout the entire NBA season: from the first match of the Regular Season, until the last match of the Finals. You can also register after the beginning of the competition, getting an entry score that allows you to be competitive from the beginning (see paragraph Scoring).

Please read carefully the instructions below to find out all the secrets of the game.

– 2a. Regular Season schedule »
– 2b. Playoffs schedule »


1. DRAFT

Your Fantasy Team must always have 10 players and 1 coach, split as follows:

  • 4 guards
  • 4 forwards
  • 2 centers
  • 1 head coach

All the players of your Fantasy Team get points, with a different weight based on their presence in the starting five (100% of their score) or bench (50% of their score). The Sixth Man, even if part of the bench, gets 100% of his score (for more details, please see the paragraph Scoring)

The lineup selection must abide by one of the following combinations of guards, forwards and centers respectively:

  • 2-2-1
  • 1-2-2
  • 2-1-2
  • 1-3-1
  • 3-1-1

A transaction price – expressed in credits – is linked to each and every player or coach. At the moment of the registration, you have a total of 95 credits (100 if you have subscribed to an All-Star Premium account, 105 if you have subscribed to a MVP Premium account) to build your Fantasy Team. At the end of the Regular Season tournament and before the Playoffs tournament, the number of credits will be brought back to 95 and the teams will be reset. Therefore you should recreate your team of 10 players and 1 coach for the most engaging stage of the NBA.

During the Regular Season, the number of members (players+coach) that you can pick from the same NBA team depends on the type of account selected:

  • Rookie: 2 basketball players from the same NBA Team;
  • Premium All Star: 3 basketball players from the same NBA Team;
  • Premium MVP: 4 basketball players from the same NBA Team.

Also during the Playoffs, the number of members (players+coach) that you can pick from the same NBA team depends on the type of account selected:

  • Rookie: 6 basketball players from the same NBA Team;
  • Premium All Star: 7 basketball players from the same NBA Team;
  • Premium MVP: 8 basketball players from the same NBA Team.

2. SCHEDULE

2a. Regular Season schedule

Dunkest Schedule is organized in Matchdays. Every Matchday can last several days and it is composed of several matches of the NBA championship.

On each Matchday, your players will get points only for the first match played by their NBA team (the valid matches are the ones in capital letters in the section Schedule).

The structure in Matchdays has been studied in order to increase competitiveness. In this way, NBA players who play more matches during a certain period (e.g. a week) do not get additional points.

IMPORTANT
Matchday 51 only considers 24 teams and not 30 (Atlanta, Charlotte, Dallas, Golden State, Indiana and Phoenix are missing): we have decided to consider as valid the games of the last day of the NBA Regular Season (even without two teams) rather than lose the scores of all other 24 teams that play that day.

2b. Playoffs schedule

The Schedule of Dunkest Playoffs is organized in Matchdays. Every Matchday includes all the matches that are played during one day (as stated below, “day” means the US calendar day).

The calendar is created in this way since the number of games played by each team depends on the duration of each Playoffs series and therefore it is not possible to divide the schedule in Matchdays, as was done for the Regular Season.

IMPORTANT
Every day the scores will be updated and you will be able to trade the players. It is therefore important to check your team everyday in order to evaluate the games that are going to be played and decide the best strategy.


3. SCORING

For each Matchday, the total score of your Fantasy team will be calculated taking into consideration the points scored by your players at the end of the Matchday, as follows:

  • Starting five players: 100% of their scores
  • Head Coach: 100% of his score
  • Sixth Man (the first player on the bench from the left): 100% of his score
  • Bench players: 50% of their scores
  • Trades: the points spent for your trades will be deducted from your Fantasy Team total score (see paragraph Trades)

IMPORTANT

  • Deadlines: the team must be submitted and saved at least 10 minutes before the beginning of the first match of each Matchday or ten minutes before the beginning of the first valid match of the day. With the word “day” we refer to the American day: in case games are played during the American afternoon, substitutions or trades will be closed for all the duration of the games played on that day;
  • Score update: the scores will be updated within 8 hours after the end of the last match;
  • Suspended, postponed or anticipated matches: if one or more NBA matches are postponed, suspended or delayed, all players involved in these matches will, as a matter of course, get the average Dunkest points scored before that Matchday. This rule applies both for players and coaches. As for players on the bench (except for the 6th man), they will get their average divided by two (as normally done).
    Only in case of suspended, postponed or anticipated matches during the first Matchday, the players will get, as a matter of course, 15 points (given the fact that there is no average for the calculation).
    In case the postponed game is rescheduled within the same Matchday (and only in that case), the game will be considered valid for the Matchday and the players and coaches will get the scores according to their performances in the rescheduled game.
  • Late registrations: the Fantasy Teams registered after the first Matchday, will receive an entry score which allows them to be competitive from the beginning. This score is calculated as the average score of all the Fantasy Teams registered on Dunkest at that moment. The entry score is given at the end of the Matchday in which the user has registered his Fantasy Team.
    After each Matchday the available budget to create a team increases by the measure of 0.3 credits for each Matchday played. For example: if a team subscribes before Matchday 7, the entry credits will be 96.8 instead of 95 (0.3 x 6 matchdays = 1.8 credits more).

    • Note: sometimes users create their teams after the beginning of a Matchday in order to choose the players who have scored most points and to enjoy their credit gains. In order to prevent this behaviour, the organization reserves the right to limit the trades only to players who still have to play their games or who have not played in the games (so they will not have a capital gain). This block of the trades will affect a number of Matchdays at the discretion of the organization. Once the Matchday is completed and the trades are reopened, it will be possible to complete all the desired trades, including all available players; The user will be credited a free wildcard to make the transfers without any points subtraction.
  • Approximation: if the Fantasy Team score has 2 decimals, (for ex. 195,25 pts), the total will be approximated in excess (for ex. 195,3).
  • Points between Regular Season and Playoffs: once the tournament of the Regular Season ends, the teams scores will be cleared. Before the beginning of the Playoffs tournament all teams will start again from 0.

 

3a. PLAYERS’ SCORE

Every basketball player gets a score depending on his performance during the match in question and on the result of his NBA team (“match” meaning regulation time and additional extra times).

This score depends on the following point values:

PLAYER ACTION BONUS/MALUS
Point scored +1
Defensive rebound +1
Offensive rebound +1,25
Assist +1,5
Steal +1,5
Block +1,5
Double double +5
Triple double +10
Quadruple double +50
Starting five +1
Team’s win +3
Missed field goal -1
Missed free throw -1
Turnover -1,5
Foul out (6 fouls) -5
Team’s loss -3

The Captain: For each Matchday a Captain must be chosen between the players of the lineup: the captain’s total score gets doubled. If the Captain does not play the match, you will miss the chance to gain additional points.

3b. COACHES’ SCORE

The score of your coach is calculated as the sum of the following values:

COACH ACTION BONUS/MALUS
Team’s win with a 1-5 points margin +15
Team’s win with a 6-10 points margin +20
Team’s win with a 11-20 points margin +23
Team’s win with a 21-30 points margin +25
Team’s win with a 31-40 points margin +28
Team’s win with a >40 points margin +30
Overtime team’s win (regardless of the points margin) +15
At least 100 or more points scored by the team +5
85 or less points allowed +5
Team wins by over 20 or more points +5
Team’s loss with a 1-5 points margin -7
Team’s loss with a 6-10 points margin -10
Team’s loss with a 11-20 points margin -13
Team’s loss with a 21-30 points margin -15
Team’s loss with a 31-40 points margin -20
Team’s loss with a >40 points margin -25
Overtime team’s loss (regardless of the points margin) -7
85 or less points scored by the team -3
100 or more points allowed -3

Starting this year, the coach’s score will be more realistic: it will be weighted by a coefficient that considers the difference between two opposing coaches in a certain match.

For example, when a stronger coach wins against a weaker coach, his final score will be weighted based on the match difficulty (multiplying by a value lesser than 1 – look at “Coach’s Coefficient Table”). In the same way, when a weaker coach wins against a stronger coach, his final score will be multiplied by a value greater than 1, gaining an additional bonus.

COACH’S COEFFICIENT TABLE

CREDITS DIFFERENCE STRONGER COACH WEAKER COACH
>16,00 0,70 1,60
12,00 – 15,99 0,75 1,50
8,00 – 11,99 0,79 1,41
6,00 – 7,99 0,83 1,32
4,00 – 5,99 0,87 1,23
2,00 – 3,99 0,91 1,14
1,00 – 1,99 0,95 1,05
0,00 – 0,99 1,00 1,00

Note: if the coach’s score is positive, the score will be multiplied by the number shown in the table, conversely, when if the coach’s score is negative it will be divided by the same number.

In case a coach is absent or disqualified, the score will be related to his team anyway. In case a coach is dismissed during a Matchday, the points related to his team will be valid; while from the subsequent Matchdays, the coach will be automatically substituted with the new coach of the same team.

3c. PLAYERS’ AND COACHES’ VARIABLE VALUES

All the values of players and coaches (expressed in credits) change at the end of a Matchday, based on the performances obtained in the previous Matchday.

The variation of the value depends on two factors:

  • The score obtained during the Matchday;
  • A coefficient, that is a parameter dependent on the players’ value: if a player with a low value gets a high score, he will grow more than a player with a high value getting the same score.

The value of players and coaches can decrease up to a minimum of 4 credits.

Within the section Trade, you will see two pieces of information:

  • Credits available: credits that you have saved from the creation of the team or credits that you gained from trades of players who increased their value;
  • Team value: it’s the sum of the players’ values of your Fantasy Team (including possible increases or decreases given by their performances);

Making winning choices means to bet on players who can increase their value during the season and, if traded, can generate an increase of available credits.

For example: the sum of the values of my Fantasy Team’s players is 93 and I have 2 credits left (Total Value Team: 95). The player X, who costs 10 credits, increases his value up to 12 after the first Matchday. My team value is now 97. If I trade player X, therefore, I could substitute him with a 12-credits player. My team value remains 97, till the next Matchday.

For this reason, it is possible that during the season the value of your team exceeds 105 credits (if you are going well and you have made the right choices) or it could go below 95 credits (if your players have lost value).

IMPORTANT
Before the Playoffs tournament the quotations will be reviewed and updated based on the performances during the Regular Season.


4. LEAGUES

4b. PUBLIC LEAGUES

Every Fantasy Team automatically takes part in three leagues:

  • Overall league: includes all the Fantasy teams;
  • Favourite team’s league: includes all the Fantasy teams that have chosen the same favourite NBA team;
  • Country league: includes all the Fantasy teams that come from the same country.

IN CASE OF TIE BETWEEN TWO OR MORE TEAMS:

  • For the ranking of the Matchday: in case of a tie between two or more teams during a certain Matchday, the first criterion for defining the position is the total points made by the starting five (the team with the highest poinst of the starting five will be placed on top), the second criteria is the score in the general ranking (the team with the highest position in the general ranking will be placed on top), the third criterion is the date of registration (the team that has registered before will be placed on top);
  • For the general ranking: in case of a tie between two or more teams, the only criterion for defining the position is the date of registration of the team (the team that has registered before will be placed on top)

To see the ranking of a specific Matchday, you just need to visit the Leagues section and click on the arrows next to “TOT” (the total ranking).

From this year it will be also possible to directly search for a user/team to see the ranking of your own friends or competitors; just type into the search field – within the Leagues section – the team name or fantasy coach to find it!

RANKINGS WITH AUTOMATIC PARTICIPATION

  1. Matchday Ranking: the ranking based on the scores of a single matchday; it exists both for Regular Season and Playoffs;
  2. General Ranking (Regular Season & Playoffs): the sum of all your team’s scores on the different Matchdays. At the end of the Regular Season, this ranking will be reset and it will start a new separate ranking.
  3. Cumulative Ranking (Regular Season + Playoffs): in addition to the individual rankings of Regular Season and Playoffs, there will be also a special ranking that will sum the points scored by the same team that participates in Regular Season and Playoffs.
  4. Seasonal Tournaments: the news of the year! During the Regular Season we created 3 new Seasonal Tournaments:
  • Autumn Tournament: from the 1st Matchday to the 17th;
  • Winter Tournament: from the 18th Matchday to the 34th;
  • Spring Tournament: from the 35th Matchday to the 51st;

With the beginning of each Seasonal Tournament the teams scores will be reset  (while team composition, credits and advantages will not change).

4b. PRIVATE LEAGUES

Besides the public leagues, you can participate in an unlimited number of private leagues, in which you can challenge your friends. You can create a new league or you can join an existing one in the Leagues section.

There are two types of leagues:

  • General Ranking” mode: the participating teams are ranked according to the sum of the total points obtained in the different Matchdays. It is similar to the Overall General league, but it includes only the users belonging to that private league.
  • “Head to Head” mode: when the league is created, the teams will be associated to a random calendar in which every Matchday a team competes against another (so, the team that scores more points wins the Matchday and get points for the win)

You can join a league that already exists by inserting a participation code (that you will receive by email) in the specific section “Join league”.

You can create a league in the Leagues section by clicking on “Create league”. After that, you will be able to decide the name of the league and the friends you want to invite.

Remember that the team that will compete in the private league will be the same as your general team (you cannot create a specific team for the league).

Within the private leagues, the different Fantasy coaches might be able to select the same players. If you want to perform drafts (in order not to have the same players), you will need to do that offline.

GENERAL RANKING MODE

This game mode is characterized by a ranking, where the position of each team is determined by the sum of the scores obtained in each Matchday.

IN CASE OF A TIE BEWTEEN TWO OR MORE TEAMS: the criteria for determining which team is ranked first are the same as the ones in the paragraph 4A regarding the public leagues.

HEAD-TO-HEAD MODE

In the head-to-head leagues, teams compete against a single other team over each Matchday, based on a random calendar that is drawn at the beginning.

The overall points scored by the teams determine the result of the match. For example:

  • Team A 250pts – Team B 220pts: Team A has scored more points and therefore wins the game
  • Team A 220pts – Team B 250pts: Team B has scored more points and therefore wins the game
  • Team A 250pts – Team B 250pts: both teams have scored the same, so to determine the winner of the game we will use the following criteria: 1) the most points scored by the starting five, 2) the team with more points in the overall ranking for all the Matchdays, 3) the team that has registered before in the game

IMPORTANT

  • The ranking will reflect the win-loss balance of each team, which will be displayed together with the percentage of wins (as displayed in the real NBA Conferences);
  • The winning team is the one with the best wins losses record; in case of tie between two or more teams, the team that has more overall points will be placed on top. In case of tie after this criterion, the team that has registered before will be placed on top;
  • The head-to-head leagues can have a maximum of 26 teams;
  • In case a league is composed by less than 26 teams, the Matchdays will keep happening until the last Matchday of the regular season (the round-robin will be iterated until the end of the season);
  • In case a league is composed by an odd number of teams, it will be automatically created a default team, which will always score 175 points. Each team will alternately play a game against the default team. The result that the team obtains is based on the points scored for the Matchday:
    • If equal or higher than 175 points, the team will win the game
    • If lower than 175 points, the team will lose the game
  • For all existing users during the Regular Season: the General ranking leagues will be kept active. While the Head to Head leagues will be reset (because it could happen that some users of a championship no longer wish to participate)

5. MANAGE TEAM

You can manage your Fantasy team through the two subsections:

    • Team: to manage the lineup, choosing the starting five and the bench and to check the past Matchdays
    • Trades: to buy and sell players

5a. Regular Season team

In the Team section you can check the score of your Fantasy team and you can make substitutions to and from the bench during the very same Matchday.

Substitutions allow you to move out an active starting five player who has already played and add one of the bench who still has to play. Substitutions are very useful if you think that the score of a bench player that still has to play will be higher than a score obtained from a starting five player that has already played. The Captain’s choice works in the same way.

Remember that:

  • If a player who has already played is substituted, he cannot be moved back again to the active lineup;
  • Substitutions can be made either within a Matchday, (during the different days that compose the Matchday) or between a Matchday and another;

To check the results of the previous Matchdays, you should simply click on the arrows next to the current Matchdays

5b. Playoffs team

Despite the Regular Season tournament, it will not be possible to perform substitutions (the ones made by the user between one day and another, in order to insert in the field players who still need to play). This happens because every day the rankings are going to be updated.
Every day it will be possible to change the lineup and players for the next Matchday.

5c. TRADES

Before every Matchday, in the Trades section, you can modify your fantasy basketball roster by selling basketball players and head coach and buying new ones from other teams. You can save the changes only between two different Matchdays.

IMPORTANT:

  • Cost of trades: every trade will cost you 5 credits, that will be subtracted from your overall score of the following Matchday. During the Playoffs every trade will cost you 2 credits, that will be subtracted from your overall score of the following Matchday. If you own a Premium account, you have at your disposal 1 (for the All-Star Premium account) or 2 (for the MVP Premium account) free trades every Matchday;
  • Unlimited and free trades: before the beginning of the NBA Regular Season 2016/17 you can make an unlimited number of trades for free;
  • Wildcard: when played, all trades will be unlimited and free for the current Matchday. If you own a Premium account, you have at your disposal 1 (for the All-Star Premium account) or 3 (for the MVP Premium account) Wildcards; Rookie accounts do not have any Wildcards at their disposal. The Wildcard can be used in the following way: once you have made your trades and clicked on “Save changes”, you have to switch in the “ON” position the Wildcard button situated below the summary table. You can add Wildcards to your existing account, up to a maximum of 46. The Wildcards are valid only for the Season 2015/2016 .

Players who leave the NBA championship during the season (because transferred in other leagues or because they have finished their career) will appear in red and will not get any score. You will need to sell them in the first available window of trades.


6. PERSONAL ACCOUNT

ROOKIE, ALL STAR AND MVP

You can play Dunkest Fantasy Basketball choosing between three types of account, whose price depends on the type of tournament:

  • Regular Season: ROOKIE (free), ALL-STAR (11.49$) or MVP (15,99$).
  • Playoffs: ROOKIE (free), ALL-STAR (7.99$) or MVP (9.99$).

You can change your account in every moment (also during the Regular Season), accessing the Premium section.

ROOKIE – free ALL STAR – 11,49 $ MVP – 15,99 $
Team creation Yes Yes Yes
Roster composition 10 players + coach 10 players + coach 10 players + coach
Unlimited leagues Yes Yes Yes
View other teams Yes Yes Yes
Extra credits (starting from 95) 0 +5 +10
Wildcards 0 1 3
Free trades per Matchday 0 1 2
Number of players from the same NBA Team 2 3 4
Dunkest Statistic Area No Yes Yes
Premium Assistance No Yes Yes
Premi Yes Yes Yes

During the entire season you can decide to upgrade your Premium account from All-Star to MVP, only paying the price difference between the two profiles.

During the entire season you can enrich your Rookie, All-Star or MVP account by buying single advantages separately. This will allow you to customize your account.

The Premium account is valid for the whole Regular Season Tournament.

SINGLE ADVANTAGES

During the NBA season you can enrich your Rookie, All-Star or MVP account with further advantages that can be bought singularly (see section Premium > Single Advantages):

  • Additional credits: from +1 to +10;
  • Wildcards: extra wildcards, up to a maximum of 46;
  • Free Trades: from 1 to 5 free trades, valid for the whole Regular Season;
  • Number of players from the same NBA Team: increase of the number of players belonging to the same NBA Team, up to a maximum of 4.
  • Advanced Statistics: access to the advanced statistics section In order to better manage the team. It is included the access to: individual statistics, team statistics, the innovative “comparison” function to compare the statistics of 2 players and make the best decision.

Single advantages could be easily associated to any account (Rookie, All-Star or MVP), keeping in mind that they will be summed up to the ones already present in the Premium account, up to the maximum of each advantage.

Single advantages last for the whole Regular Season.


7. CONTACTS

For any question, doubt or information that have not exhaustively been discussed or explained, please have a look at the Contacts section, where you can find the solution to your problem.


8. POWERS OF THE ORGANIZATION

Dunkest has the power to legislate on any aspect of the game, such as: irregularities and/or game interpretations, scoring, cancellation of Matchdays, modification of offensive or bad taste names of the teams and or Private Leagues

Dunkest’s decisions are definitive and not open to appeal. If necessary, Dunkest has the right to make any changes to the game and the rules. Any changes will be promptly communicated through pop-up access to the site or through newsletters.

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